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Activity Feed

  1. Earlier
  2. LEADERBOARD RESET Tuesday, August 1st Leaderboards will now reset on the first of each month in order to test new ranking algorithms and ELO changes Each month, before the reset, players will have 24 hours of unranked matches as PUBG does data backups and updates the leaderboard system. * * * * * AUGUST RESET On July 31st 02:00 UTC / 11:00 KST match data will stop being recorded. Any matches played after this time will not be reported to the leaderboard. From July 31st 02:00 UTC / 11:00 KST to August 1st 02:00 UTC / 11:00 KST the servers will be in UNRANKED mode whereby no match data is recorded. On August 1st 02:00 UTC / 11:00 KST the next season on the leaderboards will begin, and all match data will be recorded once again.
  3. Any idea on what the new rifle is going to be?
  4. I wish I'd see some optimizations, however the bug with looting while running was pretty annoying and a welcomed fix. Thanks Nyx for the notes!
  5. Early Access – Week 18 - Patch Notes To be released this week (27JUL2017) Fixed a bug where characters got stuck in doors after partially destroying them Fixed a bug causing the door Interaction UI to appear even after doors were completely destroyed You can now use consumables while browsing the inventory during a reload Fixed a bug where characters could not pick up items while running despite seeing the looting animation Fixed a bug where characters would shake in spectator mode while running Monthly update To be released 03AUG2017 1st Person server options are coming to NA and EU SOLO & DUO game-modes FOV Slider for the 1st person view will be added to the game A new rifle will be added to the game Character customizationFull system character customization will come after early access ends. Until then PUBG will provide more content as well as test the basic crate & key system they want to implement in the final version of the game. With the MONTHLY UPDATE there will be three new crates. All three crates will contain items inspired by the Battle Royale movie. Wanderer Crate (free to open) Survivor Crate (free to open) * Each of these crates will include one set of the themed clothing, on top of other cosmetic items. Gamescom Invitational Crate will have the most diverse pool of themed clothing. KEY /CRATE LOOT SYSTEMPUBG will implement a very basic key and crate system for this test. You can use your Battle Points (BP) to buy the crate on the REWARDS page. The Wanderer Crate and the Survivor Crate will be free to open, the Gamescom Invitational Crate can be opened with a key which you can buy for $2.50 each. Proceeds from the sale of the keys to open the Gamescom Invitational Crate will be used: To provide funds needed to organize the event To provide a prize pool for the invitational winners To support a selection of charities
  6. Early Access – Week 16 - Patch NotesThis patch will be deployed to the Test Servers on Wednesday, July 12, and if everything is stable, to the Live Servers on Thursday.Client Performance Optimized Care Package airplane Improved UI performance Bug fixes Fixed an issue where the starting airplane became immobile in sky at the very start of a round Fixed inventory display issue on 4:3 resolution You can always spectate your teammate's screen in color now You can no longer fire weapons in a vehicle from underwater Fixed an issue when you could not pick up mags from some areas of the lobby (starting island) You no longer have to press the F key to pass through doors destroyed by grenades or Red Zone bombs Fixed an issue whereby if you got knocked out while zooming in with a scope, you won't be zooming in when revived Fixed an issue when grenades were not available to throw periodically Fixed an issue of armed weapon not getting displayed on HUD UI, when switching weapons with number keys while having inventory open
  7. you should bring this up in the community meeting
  8. nyx, why isnt the TOMMY gun on this list?
  9. id like to stat for the record Jimmy d has the longest D of the season at 610m
  10. no floating mag fix eh?
  11. Early Access – Week 15 - Patch Notes This patch will be deployed to the Test Servers on Wednesday, July 5, and if everything is stable, to the Live Servers on Thursday. General Added SEA (Southeast Asia) server Client Performance Improved UI performance Bug Fixes Fixed a bug that caused a character to walk through gas station wall. Fixed a bug that caused a character to stand on top of a tunnel after getting out of motorbike inside of a tunnel. You can no longer get out of a vehicle if the vehicle is blocked all the way around. Fixed a bug that made a teammate's weapon invisible in spectator mode Fixed an issue of the scope crosshair appearing blurry when post-processing quality is set to high Adjusted GROZA rail to better fit Holographic Sight and Red Dot Sight Fixed a bug that caused ammo not to drop after dropping Extended Mag with full Backpack Vehicle tire effects will change immediately when the vehicle is on a different type of ground
  12. Ya, I noticed you trying to find a home for this comment :P
  13. https://pubg.me/ found the correct post location Kappa
  14. You can now check your PUBG stats now through the Reborn Dominion Discord Link To Discord HOW In PUBG Text Channel you will need to type: !pubgstats text (server) (team size) (in game player name) EXAMPLE: !pubgstats text na squad Darknyx Will give you this: Enjoy!
  15. cant wait for the winter border map
  16. I wonder if it's coincidence the video length is exactly 13:37...
  17. Ohhh, I like some of the UI stuff they've done plus continual server improvements. I wonder if they'll do actual graphical rendering performance increases though like ark did at one point (though that may not apply here since Ark was an early UE4 adopter). Good stuff though, I like it. Also, DESTRUCTIBLE CABINS.
  18. 3 MONTH UPDATE This patch will be deployed to the Test Servers on Wednesday, June 28 If everything is stable, to the Live Servers on Thursday. Server performance has improved a lot over the course of the past few weekly patches. We will continue to work on improving server and client performance over the coming weeks and months. We have also been working hard to tackle down cheating players. This is an ongoing battle, but one we are committed to fighting! We have banned 25,000+ users in the last 3 months, and work daily with BattlEye to add new protections and detections for cheats appearing on the market. We are currently monitoring gameplay very carefully, and our data science team is spending much of their time preparing reports on how you play the game. We plan to make continuing changes to improve play area size & speed, loot balance, and gunplay properties in order to provide an exciting and fair gaming experience to everyone.In case you missed it yesterday, we are also adjusting the loot balance this month.This is our first real pass at adjusting the loot balance in the game after the data science team started their analysis. We will most likely be making several more of these passes during Early Access, so please don't take this week's upcoming change to the balance as final! Due to a bug, we’ve been experiencing an issue where some items either spawned more or less than intended. This was discovered in the process of modifying the spawn table internal structure for developing custom games, and after following and testing the issue, we discovered that a similar issue was present throughout all spawn tables. Not all items had issues, but we decided it was necessary to adjust some of the items that were spawned too much or too little for their tiers. Even though it’s not bug-related, we also hope to improve the item looting experience for items that we’ve received a lot of user feedback on. Such improvements and adjustments will be made on a regular basis based on various data analysis and feedback.Early Access - Month 3 - Patch NotesServer Performance Improved network performance by reducing the amount of data being sent from the server to the client. Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously. Client Performance Fixed an issue of frame drop when other characters were around by optimizing nearby characters. Fixed an issue of frame drop when vehicles were around by optimizing vehicles. Optimized the starting airplane and Care Package airplanes. Improved rendering performance of weapons from far-off. Made improvements to the weapon animations. Optimized many in-game effects, including the red zone bombing effect. Improved many UI features. Improved features regarding rainy weather. New Items Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages. Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode. Gameplay Vector and UMP now support burst mode. You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly. You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions. The screen will be gradually desaturated based on remaining health during the REVIVE state. Blood effect does not appear during the REVIVE state anymore. Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer. Adjusted F key (interaction) to prioritize the REVIVE action in certain cases You can now pull out pistols faster. Fire mode can no longer be switched during reload. Adjusted the play area to spawn more evenly within a circle, so that the play area does not appear in the center so frequently. Adjusted default quantity to be selected at 1 when pressing CTRL key at inventory to partially drop or pick up items. Adjusted motorcycle and motorcycle with sidecar to move more smoothly. You can no longer switch to/from prone while picking up items. Red Dot Sight is now attachable to pistols, except for the revolver. Increased the recoil on UMP. World Added two new weather settings: Sunset and Clear Skies. Added destructible cabins. Added new animation for when a character is at the speed of taking fall damage. Items & Vehicles Adjusted vehicles to face random directions at spawn. Adjusted loot balance for certain items. VSS will no longer be found in Care Packages. It will remain to be spawned in the map. At a low probability, you will be able to acquire AR Silencers, SR Silencers, and 4x Scopes in Care Packages. Spawn rate of UMP was slightly decreased. Spawn rate of UZI was slightly increased. Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate. Increased spawn rate of items in regions and buildings with relatively low spawn rate. Changed the names of certain weapon attachments. Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away. Improved the starting airplanes. Cargo door opens when participants get ejected from the airplane. Optimized lighting inside and outside of the airplane. UI Adjusted the direction of teammate icons to the direction the teammate faces. Added teammate list on World Map. Improved character’s recoil animation. Removed death marks of teammates after a certain period of time or distance away from the place of death. Added three new languages: Thai, Indonesian, and Vietnamese. Bug Fixes Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane. Fixed an issue where the character was not at the center of the screen while on a parachute. If you reload into game while in a parachute, you will still be in the parachute. Prevented users from removing outer walls of buildings by deleting certain files. Partially fixed a bug that caused a character to be stuck in terrain. Fixed a bug that caused a character to be misplaced after getting in a vehicle. Fixed a bug that caused effects to look identical underwater and outside of water. Fixed a bug that caused a character to make an interaction motion trying to pick up an item when there is no inventory space. Fixed a client crash that occurred when fences were destroyed. Fixed an issue of invisible fences even after destruction.
  19. This was any easy fix, which improves experience. Probably took one intern an afternoon to code/fix. The game still has serious sync and optimization problems, and they're working on it, hell that's all week 12 is for the most part. I like small fixes like this though, makes the game better imho.
  20. Don't overthink it. Devs need to release new maps and DLC first before optimizing and fixing nuances.
  21. Twitch highlight compilation, courtesy of DearSomeOne, Thanks to @Tagteam who find this gem on Youtube!
  22. I like this, give credit where its due. What if the player is killed by a third part though? Is it an assist or can you kill steal from other teams/players not on your team?
  23. That's not too bad, about time that a system that credits most damage or most vital damage is implemented.
  24. Noticed this on reddit, thought I would share here. Apparently they are implementing a new kill rule immediately. https://clips.twitch.tv/EnchantingTenderBeeBabyRage From my understanding: Lets say you are playing Duo's. - Team A + B -- A knocks down player C --- If player B finishes player C, player A gets the kill and B gets kill assist --- If a random player from another team finishes player C, player D gets kill and player A gets assist. Nice to see them finally implementing something like this. Source
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